Half Life: Alyx

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Das Troll
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Half Life: Alyx

Post by Das Troll » Tue Dec 03, 2019 1:36 pm

Not the HL3 that we all wanted but it is a step in the right direction. The game looks fantastic and it uses the finger tracking knuckles controllers that come with the Valve Index VR headset. I don't have the headset but I do have the knuckles that I bought to use with my Vive Pro. The finger tracking can be a little hokey sometimes but over all it's a great start. I assume that the tracking will improve in time when firmware updates drop.



The physics look great, not as great as the upcoming Boneworks game but Boneworks is basically a sandbox tech demo. Speaking of Boneworks, day 1 purchase for me.


Helladamnleet
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Re: Half Life: Alyx

Post by Helladamnleet » Tue Dec 03, 2019 7:31 pm

I wonder how much longer until we come full circle and enter an augmented reality. Also what layer of reality we're really in, but that's off topic.
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huffraid
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Re: Half Life: Alyx

Post by huffraid » Wed Dec 04, 2019 1:01 am

ohh I'm making plans to get the VR headset from valve now that I have a powerful computer.

Bitches better hope I dont recognize it from outside thier house

Helladamnleet
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Re: Half Life: Alyx

Post by Helladamnleet » Wed Dec 04, 2019 5:20 am

I tried Playstation VR not long after it came out and it was kind of cool. I'm betting Valve just knocks it out of the park though.
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huffraid
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Re: Half Life: Alyx

Post by huffraid » Wed Dec 04, 2019 6:37 am

Valve does FINGERS

FUCKING INDIVIDUAL FINGER PLACMENT

Helladamnleet
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Re: Half Life: Alyx

Post by Helladamnleet » Wed Dec 04, 2019 5:18 pm

Yes, but it's on devs to make games that utilize that functionality in a meaningful way.
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