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								|   | NCC- 1701H ???- New TrekDocumentation
 
 - Release 2.0
 - April 8, 1989
 - by Howard Miller
 - CompuServe: 71541,425
 
 Date:         February 1, 2689
 Stardate:     97311.10
 Place:        Starfleet Mars Dockyard
 
 Starfleet Command orders a newly completed design for a new class
 of starship be constructed for launching in two years.  The
 blueprints describe the external and internal structure of the
 Zenith class starship.  The name of the starship is the USS
 Odysseus, NCC-9000.
 
 Date:         November 2, 2689
 
 Some revisions are made in the design blueprints, and the class
 designation is changed to the Odysseus class, and the starship in
 question is renamed the USS Enterprise, and a new hull registry is
 assigned to it, the NCC-1701-H Registry.
 
 Date:         September 21, 2691
 
 After a little over two years of revising and testing the prototype
 of the first Odysseus class starship, the USS Enterprise, registry
 NCC-1701-H, is finally declared by Starfleet Headquarters to be
 spaceworthy.  The Enterprise is sent with a temporary skeleton crew
 to Earth (Sol III on intergalactic starchart maps) to be
 commissioned and assigned a permanent crew.
 
 Date:         April 7, 2692
 
 After slightly over half a standard year of training and final
 tests, Starfleet finally commissioned and launched the new starship
 on her maiden voyage.  A summary of the NCC-1701-H starship's
 technical details was published for public release as follows:
 
 (Reprinted with permission from the United Federation Broadcasting
 Network)
 
 Starfleet Headquarters is proud to announce a new flagship, the
 ultimate in starship design today.  We are pleased to announce the
 long-awaited Launching Ceremony of the newest and most advanced
 StarShip to take its place in the famed Enterprise line, as well
 as our most advanced starship in all of Starfleet's entire history
 of space travel.
 
 The most innovative aspect of the Enterprise, registry NCC-1701-H,
 are the state-of-the-art Quinthium Transwarp engines.  Truly, no
 other, previous or present engine technology has given Starfllet
 such an oppurtunity to further explore the unknown portions of our
 Universe, and possibly to other places as well.  So with pride, we
 have named it the Odysseus class, in honor of Odysseus, the ancient
 Greek voyager.  Like Odysseus did, we hope to go on many more new
 and strange missions.
 
 The Enterprise is now even more suited to the task of long missions
 then any other ship ever was.  It is practically a mini-world unto
 itself, carrying hundreds of crewmembers and their immediate
 families (if they took any.)  Like earlier models, the Enterprise
 can divide into two independent sections when the situation
 warrants it.
 
 The quinthium crystals used in the six highly miniaturized
 transwarp drives (possible thanks to new breakthroughs in
 bioelectronic technologh), allows the Enterprise to travel even
 faster then before, at the amazing factor of to the twentieth
 power!
 
 Three of the drives are for normal use, they are the primary drives
 of the Enterprise starship.  The three other drives are intended
 for backup purposes in case one or all of the primary drives
 malfunction or go off-line.  Because of the potential of the
 Enterprise's fanstatic engines, Starfleet has appropriately called
 the technology behind them Parawarp Engines. (Paramount Warp).
 
 The uniforms that the crewmembers will wear have been totally
 redesigned to take advantage of the latest in miniaturization
 technology.  They possess abilities never before dreamed of or
 introduced previously.  The uniforms have multipurpose utility
 belts which both hold useful materials and control various unifrom
 functions, either manually or through the new NEUROCOMMAND system.
 Among the capacities of each uniform include:
 
 o Color changing; this can be accomplished anywhere on the surface
 of the uniform.  This function can be useful for such purposes as
 camouflaging or distress signals or as readout of results from the
 uniform's internal tricorder system.  This function can be
 performed manually or through the NEUROCOMMAND method.
 
 o Personal shield system: This feature can be used in a variety of
 ways, such as being used as a protective envelope in a hostile
 environment, or as the perfect outer=space suit when it is
 necessary to perform tasks extraship (in space, outside any space-
 going ship or otherwise.)  The utility belt can automatically
 provide the necessary atmosphere for the wearer to survive in.  May
 be either manually controlled or neurocommanded.
 
 o Internal Tricorder System:  This function serves a variety of
 purposes.  It is completely automatic, and interwoven into the very
 fabric of the uniform itself, making the uniform's entire surface
 into a large sensor network.  The tricorder can be used to gather
 information and give results.  It is also an excllent recorder, and
 will store and retrive audiovisual data (as well as non-
 audiovisual).  This makes it a useful device to gather evidence.
 Aain, this function can be called up either manually or by
 neurocommand.  Output is either provided through holoimages and/or
 sound, color patterns on the uniform itself, or by telepathic
 projection methods.
 
 o Total Communications: The uniform has the ability to both act as
 a translator/interpreter and communications system.  Also may be
 commanded manually or neurally.  It can transmit any type of
 information, either in conjenction with the uniform's tricorder
 system or not, and can communicate in three major ways; through
 audio means, visual signals (in any frequency or spectrum) or
 finally, through a limited telepathic system.  The telepathic
 system works with either natural or non-natural telepaths.  Its
 primary function is to allow the exchange of information and ideas,
 it has no ability to allow the wearer to control another person,
 except perhaps if the wearer is a very strong telepath.  It can
 only comunicate with others wearing the same uniform or having
 access to materials allowing the other to recieve it.  The
 communications system can be shut off at willand activated at will.
 
 It ma allow communication with a being not having access to
 telepathic technology, but this probably would only work in close
 or physical contact.
 
 o For unusual situations, there are two tiny phaser emiters at the
 front and back sides of the shoulders (four altogether).  However,
 the uniform's outfit includes a standard hand phaser.  The phaser
 now has the ability to make targets helpless to move without
 placing them in a state of unconsciousness.  This is called the
 Restrain setting.  There are two Resrain settings, one to cause
 pain and one not to.  The pain setting can be in three degrees,
 Mild, Medium, Severe.  Both shoulder (can be manually or neurally
 commanded) phaser and the Mark 20 hand phaser have the same
 abilities.
 
 o The utility belt will only open or operate under the command of
 the wearer.   One of the uniform's abilities is to act as a
 bandage.  If the wearer is injured, the uniform can prevent
 bleeding thanks to a special underlayer.  Also, when the uniform
 is itself damaged, it draws from a supply in the belt and actually
 repairs itself!
 
 o Temperature control - interwoven in the uniform is a controllable
 thermometer so that the wearer is at the most comfortable
 temperature possib.e   It adjusts or can be adjusts when the
 personal shield is activated.
 
 o The utility belt has small powered directors to allow the wearer
 to move more easily in a situation where no gravity is present, or
 there is too little gravit.  This can come in useful.  For example,
 if a wearer is suddenly thrown, (even in normal gravity), the
 directors can be used to minimize injury (especially in conjunction
 with the shielding).  Another example is when working in outer-
 space or liquid environments where movement is restricted.
 
 o Nutri-tablets: Contained in the utility belt are nutri-tablets,
 either can be chewed or swalowed.  They provide all the necessary
 nutrients when standard meals are unavilable or insufficient.
 Shaped like narrow cigarettes (easier to grasp), there are two
 hundred of them.
 
 o Standard survival and other useful tools particuliar to the
 wearer's duties and skills complete the outfit.
 
 Bioelectronic technolog makes up better than 70 percent of the
 Enterprise, adding even more speed to the shipboard computers and
 other functions.  A new weapon has been added to complement the
 usual phaser banks and photon torpedoes.  They are called Novablast
 bombs.  You can imagine what they must be like from the name.  For
 short, we call them nova bombs.  (Nova grenades, like photon
 grenades, are also available).  Considerably more impressive in
 their explosions and resulting consequences, he nova bombs and
 grenades are more appropriate for heavy battle, war situations and
 where more than the usual amount of force is needed.  Nova beams
 are available, but they require full use of all six drives to
 provide the ncessary energy, so are a last resort, as they cause
 quite a power drain.
 
 There are now turbolifts to all major areas, including transporter
 sections, and each of these areas has three turbolifts.  The third
 lift has an isolated power supply and is meant for emergency use
 only.
 
 Due to the size of the Enterprise and the amount of crewmembers and
 civilians, a whole deck was set aside for medical use, called the
 Hospital Deck.  This is necessary, and each of the ship's two
 sections has one (in case of separation).  After all, there are
 approximately 2500 people altogether onboard at the most!
 
 The cargo-bay area now has four shuttlecraft, which, unlike
 previous models, have a far more applealing look to them.
 Streamlined and for missions where transporters cannot be used or
 for some other reason, the first three are the primary shuttlecraft
 and the last one for emergency use.
 
 As for the main crew of this vessel, once again, the cream of
 Starfleet's crop of the brightest officers are in command of the
 cherised Enterprise:
 
 CAPTAIN LAURA KATHERINE TIMBERMAN: Born on the planet Mars on
 October 5, 2665, Captain Timberman is a surprising young candidate
 for the command of the Enterprise at the age of twenty-six.  Thanks
 to her early entrance into Starfleet's new Junior Academy program
 at the age of twelve, Captain Timberman was able to advance her
 career far more quickly then previous generations of Starfleet
 officers ever could dream of.  After she was born in Mars City, her
 parents moved to San Fransico when she turned around three,
 probably explaining her early interest in space.  Recently promoted
 from the rank of Commander on the starship USS Frankfurt, Captain
 Timberman is a small, attractive rusty-haired woman with startling
 gray eyes.  There is a rumor floating around that Captain Timberman
 has some biological connection with the late Captain James T. Kirk,
 or possibly his nephew.  Starfleet neither denies or supports this
 rumor and has refrained from comment.  The captain herself and her
 family and friends have nothing to say about the matter.
 
 COMMANDER YENEZ BRALBAN: Commander Bralban is a three hundred year
 old native of the world Truda (by our standards, in her middle
 thirties to early forties).  Like any normal Trudan, Commander
 Bralban barely reaches four feet in height.  She has a massive body
 thought, due to the fact that Truda is such a superheavy body,
 nearly the size of Jupiter.  Her skin is a variant of navy blue,
 her eyes are light green and her hair is black.  She also serves
 as the science officer.  See the Truda file appended below.
 
 LT. COMMANDER FRANKLIN DELANO WILLIAMS - a thirty-year old male
 hybrid from Earth, a Human/Vulcan mix.  Howver, unlike the famous
 Vulcan Mr. Spock, Mr. Williams looks quite human.  He does share
 the normal Vulcan massive strength and is a huge towering red-
 headed man with brown eyes.  His Vulcan heritage may also have
 given him an unusal ability for hunches or the feeling of the
 situation or what's to come, but if it did, or if he has such a
 talent, Starfleet has not bothered to verify it, as Mr. Williams
 rarely exhibits any such behavior except perhaps in stressful or
 unusual situations.  Normally, Mr. Williams serves as the Chief
 Engineer, although he may also be called on to give advice, as he
 has demonstrated an unusal knack to understand complex situations,
 so he doubles as a junior Ship's Counselor whenever necesary
 
 LT. KEVIN KESH - A Klingon/Human hybrid direct from the Klingon
 Home World (son of a Human Ambassador and Klingon scientist), Lt.
 Kesh is a twenty-four year old man who acts as the Navigations and
 Weapons officer.  Lt. Kesh plans on commanding his own starship one
 day.  Sometimes this aspiration can make him seems a little foolish
 at times.
 
 LT. T'SIEN: A Vulcan female officer, she is the Chief Medical
 Officer To The Bridge and Aulixary crews, and also serves as a
 director of the hospital decks.  She is 55 years old, young for a
 Vulcan.  She is bonded to Lt. Sidel, the Vulcan helm  officerr.
 
 LT. SIDEL - A 61 year old Vulcan, his most striking feature is his
 unusal yellow=gold hair, which he wears somewhat longer then
 normal.  Probably Vulcan, under the influence of Huams for so long
 is starting to relax some social strictures.
 
 LT. COMMANDER DANIEL M. KIRK - Communications and counselor, Lt.
 Cmdr. Dan Kirk is the great-grandson of Peter Kirk, nephew of the
 late James T. Kirk.  Black-haired and blue of eye, he is a young
 and witty officer who shows great promise.  Now 22, he is another
 graduate of Starfleet's Junior program.
 
 LT. YOLANDA CHING  - Of Spanish/Chinese ancestry, Lt. Ching is a
 20 year old woman from Mexico City, Earth, and is the Enterprise
 Chief Security Officer.
 
 ENSIGN KAFEN ARADOZ - A young Andorian female who runs the
 Transporter.
 
 LT. TAYLOR  PARKWEST - The Entertainment and Recreation Officer,
 usally hanging around 10-Forward.  An extremely attractive blond
 haired man with blue eyes, he is a native of starbase 14.  His
 parents abandoned him at around the age of five, which he is
 sometimes bitter about, on the starbase, when they were passing
 through.  He is also an xenobiologist, which adds some usefulness.
 
 END OF ARTICLE
 
 ======================================================
 
 The TRUDA System
 
 =====================================================
 
 At the farthest side of the Andromeda Galaxy is an ancient Jupiter-
 sized world called Truda, the fifth of eleven planets.  Orbiting
 a massive orange sun, Truda takes about a century to rotate it, so
 their seasons are much longer.  The typical Trudan native is a
 short stocky fellow, whose skin color varies from very light blue
 to dark violet, with shades of blue and purple in between.  Their
 limbs follow the UFP five per limb, two arms and two legs, with
 five digits each.  However, Trudans have semi-floppy ears, somewhat
 pointed (someting of upside-down Vulcan ears?), which is their most
 striking feature.  Although like Vulcans, they are biologically
 compatible with us, no offspring can be produced without genetic
 surgeons to intervene.  Tudans rarely exceed four feet,  and have
 a 900 year lifespan, so a 300 year old Trudan is comparable to our
 mid 30-earl 40's. (Human).  Although Trudans have been spacefarers
 for about 20,000 years, because they lacked the diversity of the
 collected intelligences of the Federation, it took them far longer
 to develop to the point where their technology matches that of the
 Federation.  It was not until around 2600 that the Federation
 encountered a Trudan scoutship exploring space near the Federation
 border, since they live so far away.  The Trudans held off joining
 the Federation for fifteen years so they could have time to absorb
 and study the history and knowledge of the entire Federation.  They
 were unsure, but signed on in 2616, and since then have been firm
 supporters and members.
 
 Truda has been far more civilized for far longer then most
 Federation worlds.  The last war they had was when the great ice
 of the Ice Age advanced for the third time on Earth.  However,
 Truda is usually by nature, a civil world, despite their physical
 makeup.  It is difficult to get a Trudan angry, since they have
 much patience.  Trudans have a love for science and peace, but they
 can be quite courageous when they need to be, but of course, just
 like Humans, Trudans react differently to different situations, and
 come in all kinds of personalities.  Their hair and eyes are as
 varied in color as Humans, usually purple, dark-brown, black, blue,
 deep copper, violet, and silver.  Trudan blood is sor of coppery,
 although it is actually iron-based.  Trudans are NOT carbonp-based
 life forms though. Thy are silicon, but suprisingly enough, are
 quite soft and flexible.
 
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