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								|   | Sapphire and Steel episode guide[This file is from the Sf-Lovers Archives at Rutgers University.  It isprovided as part of a free service in connection with distribution of
 Sf-Lovers Digest.  This file is currently maintained by the moderator of
 the Digest.  It may be freely copied or redistributed in whole or in part
 as long as this notice and any copyright notices or other identifying
 headers or trailers remain intact.  If you would like to know more about
 Sf-Lovers Digest, send mail to [email protected].]
 
 SAPPHIRE AND STEEL
 
 "All irregularities will be handled by the forces controlling each
 dimension.  Trans-uranic heavy elements may not be used where there is
 life.  Medium atomic weights are available - Gold, Lead, Copper, Jet,
 Diamond, Radium, Sapphire, Silver, and Steel.  Sapphire and Steel have been
 assigned." (Opening narration from each episode)
 
 "Sapphire and Steel" was an intriguing SF/fantasy series made by ATV in
 Britain from 1979 to 1981.  It can be vaguely described as a cross between
 "Doctor Who" and H.P. Lovecraft.  The premise of the show was that time is
 like a corridor; an immense, metaphorical corridor which surrounds and
 passes through everything and everyone.  But the corridor's walls are
 imperfect, there are flaws, weak points and every now and then, *something*
 finds a way in...
 
 Fortunately for us, there are powers opposing them.  The agents of these
 powers are named after elements and minerals; Sapphire and Steel are two of
 these.  They take human shape, but they aren't human; they have special
 powers - some common to all of them, some unique to each.  They can all
 communicate with one another by telepathy, change their appearance to a
 limited extent (Sapphire enjoys using this power to change her style of
 dress; Steel disapproves of such a frivolous use of their powers), teleport
 over short distances (a few metres), and have some telekinetic power
 (enough to open locks and similar small tasks).  They are also extremely
 strong by human standards.
 
 Sapphire (played by Joanna Lumley) has some power over time - she can
 read an object's age, and some details of its history, by touching it, and
 shift time back a few minutes (hours if she stretches her strength to its
 limits) to "replay" an event.  She's the friendly side of the team - the
 diplomat, good at dealing with humans, especially children.  It's hinted at
 one point that she may be (or may once have been) a trainee, under Steel's
 instruction.
 
 Steel (played by David McCallum) is the serious half of the team.  His
 main power seems to be his strength - his ability to resist the efforts of
 the creatures from outside time, and sometimes even overpower them.  He
 also has the ability to lower his own temperature almost to absolute zero,
 which can sometimes interfere with the enemy's powers.  He's more
 experienced than Sapphire, and takes his job much more seriously.  He has
 difficulty being polite to anything as unimportant as a human being; unlike
 Sapphire, he tends to see people as tools to help him complete his tasks.
 
 We never find out very many details about their background - they're
 kept carefully mysterious, like "Doctor Who" in its early years.  In some
 stories we meet other agents - Lead, a huge man of enormous strength (of
 the ordinary physical kind rather than Steel's psychic strength), and
 Silver, not an "operator" (a field agent like Sapphire and Steel) but a
 specialist, an expert on human technology.  Sapphire tells us that there
 are 127 of them altogether, but Steel claims there are only 115 they can
 count on ("We can never trust the trans-uranics ...  they're unstable").
 In the final story we learn that there are also renegades, agents with
 similar powers but working for the other side and in this case, the "other
 side" really does mean the Other Side...
 
 The series chronicled their adventures on six occasions, and we hear
 mention of others, such as what really happened to the "Mary Celeste".  At
 times it could be genuinely scary - a perfect demonstration of the fact
 that you don't need expensive special effects to create a true horror
 story, just an intelligent writer, some good actors, and a production crew
 who know what "atmosphere" means.
 
 This episode guide was compiled by Ross Smith.  Comments, corrections,
 and additions can be mailed to me ([email protected]).
 
 Episode Guide
 
 Rob :  "But you must have heard of Cromwell!  Don't you know your history?"
 Steel :  "I know *my* history, yes..."
 
 There were three seasons of 14, 10, and 14 episodes; each episode was
 about 25 minutes long.  Each season consisted of two serials.  As far as I
 know, the stories have no official titles; the ones given below are my own
 inventions.  All stories were written by P J Hammond, except Serial 5 ("The
 Party"), by Don Houghton and Anthony Read.
 
 Serial 1 - "The House" (1979, 6 episodes)
 A boy and a girl are left alone in an isolated house when their parents
 vanish into thin air right in front of their eyes.  Instead of the police,
 two mysterious strangers show up, who call themselves Sapphire and Steel
 and seem to know a lot more than they're telling.  Somehow an innocent
 nursery rhyme has summoned up something dreadful.
 
 Serial 2 - "The Soldier" (1979, 8 episodes)
 In an abandoned railway station, a psychic researcher has tracked down
 the ghost of a soldier who died in the First World War.  He wants to talk
 to the ghost and help it rest in peace, but Sapphire and Steel suspect that
 the ghost has other motives -- and perhaps some outside help.
 
 Serial 3 - "The Animal" (1980, 6 episodes)
 Time travellers from 1500 years in the future have set up house in the
 past, to study how their ancestors lived.  They're not very impressed by
 the 20th century but, they have a few skeletons in their own closet, too,
 and one of them has come along for the ride.  And now it's killing them,
 one by one.
 
 Serial 4 - "The Photograph" (1980, 4 episodes)
 A young woman living in a flat over a photographer's studio wonders
 where her friends have disappeared to, and who the mysterious children are
 who dance around the streets.  Sapphire and Steel arrive to find that one
 of the building's inhabitants isn't human and that an old photographer's
 experiments have produced something a bit more substantial than optical
 illusions.
 
 Serial 5 - "The Party" (1981, 6 episodes)
 An aging industrialist made his fortune from a new invention fifty years
 ago, and Sapphire and Steel arrive uninvited to his birthday party.
 Something else also happened fifty years ago that night, something he
 doesn't want to be reminded of.  But time is turning itself back, the
 guests at the party are regressing to their younger selves, forgetting
 everything that happened in the intervening decades and this time,
 history is going to turn out horribly different.  For the whole world.
 
 Serial 6 - "The Trap" (1981, 4 episodes)
 Sapphire, Steel, and Silver find themselves in a service station.  But
 they don't know why, they haven't been briefed and they can't get out.
 Something strange is happening to time, people are wandering in from
 different decades, and some of them seem to know a good deal more than mere
 humans should.  The agents start to suspect that they've been set up but,
 it may be too late.
 
 Ross Smith
 Wanganui, NZ
 [email protected]
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