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								|   | Theoretical explanations for Star Trek Tech
 S T A R   T R E K   T E C H N O L O G Y
 
 by Leon Myerson
 
 COPYRIGHT 1988 by Leon Myerson - permission to download and reprint this
 essay for free distribution within the ranks of Star Trek fandom is hereby
 granted provided the author's name and this copyright notice are retained.
 This essay may be periodically superceded by revised versions uploaded to
 Data Library 2 of CompuServe's Science Fiction Forum.
 
 DISCLAIMER SECTION:  None of the ideas expressed in this essay are
 "official".  All concepts put forth are solely my own opinions and
 speculations, and as such, might be completely contradicted by "official"
 Star Trek material issued in the future.  I have drawn as much as possible
 upon the filmed Star Trek episodes and features, and refer to such
 "references" as the Franz Joseph blueprints and Technical Manual, and to the
 "Spaceflight Chronology" book, when I have found it useful to do so.  At
 other times, I made it up.  This material and any companion essays I may
 upload, are for the sole purpose of having fan-fun with the Star Trek
 universe.  I have no connection whatsoever with ST:TNG or with Paramount, I
 just like to speculate regarding futuristic science. -Leon.
 
 
 Warp numbers do not directly refer to speed, but to power.  Warp 1 is the
 power level required to enter the warp continuum, and is known as Threshold
 power.  Warp 2 is twice that power level, etc.  Fractional warp is simply
 less than Threshold power while the ship, though traveling via warp field
 effect, is still "in" the Einstein space-time continuum at sub-light speed.
 The unit of power between whole warp factors for a given vessel is one
 "Impulse", as in the ST:TNG episode "Conspiracy" when Geordi answers Riker's
 command to increase from Warp 5 to Warp 6 by acknowledging the addition of
 yet another full impulse to the power already coursing thru the warp
 nacelles.
 The formula relating the Warp number W to velocity in terms of C is not
 the hopelessly inadequate V = W^3.  In Trek Classic's very first episode the
 Enterprise was seen at the edge of our galaxy.  Even assuming this to be the
 near edge reached by going perpendicular to the galactic plane, it is still
 at least 1500 light years from Earth.  At a cruising speed of Warp 6 = 216 C,
 the ship would have spent at least 7 years getting out there, then 7 more
 back.
 Nor would that formula fit the size of the United Federation of Planets'
 Treaty Exploration Zone mapped in the "StarFleet Technical Manual".  This zone
 was pictured as being approximately 12,000 light years in radius, with both
 the Klingon and Romulan empires located at the rim some 60 degrees apart.
 Clearly, Enterprise did not require an excess of 50 years to reach the neutral
 zone.
 In the ST:TNG episode "Conspiracy", Picard and Riker confront the parasite
 mother creature in the guise of Lt.  Cmdr.  Remmick as he/it sends a beacon to
 the parasite beings' homeworld via StarFleet's own CommNet.  The 3-D map of
 that network on the wall behind him fits almost perfectly the Treaty
 Exploration Zone of the Trek Classic Era.
 
 Instead of V = W^3, velocity is defined by the sum of an infinite series
 known as the 3rd-order Cochrane function, which is applicable to Tertiary
 warp effect fields such as are utilized by major Federation vessels from the
 Tritium class onward.  The first term of this series is the familiar W^3, the
 second term is the integral of the first term, W^4/4, the third is the
 integral of the second, W^5/20, and so on, ad infinitum.  Each term is the
 integral of the preceding term.  Thus the common mistake so often made is to
 quote only the first term of the series as if it were the entire function.
 The behavior of this series is such that the terms rise in value at
 first, then become increasingly smaller so as to converge on a definite
 value.  This may be calculated by the equivalent formula:
 
 V =  6 * { e^W - [ (W^2)/2 + W + 1] }
 
 where V = velocity, W = Warp factor, and e = base for natural logs 2.71828..
 
 When calculated in this manner, this function gives the following values:
 
 Generated              Uncorrected
 Power               Warp Speed x C
 
 1                      1.31
 2                     14.33
 3                     69.51
 4                    249.59
 5                    779.48
 6                   2270.57
 7                   6384.80
 8                  17639.75
 9                  48315.50
 10                 131792.79
 11                 358809.85
 12                 976018.75
 13                2653889.35
 14                7214947.68
 15               19613332.78
 
 For starship designers, these numbers seemed too good to be true, and
 indeed they were.  From the earliest days of starship operations, warp
 engines had always registered a small power loss as they were fed more than
 Warp 1 power.  Defined as the difference between Generated Power and
 Delivered Power, this drain was ascribed to the faintly conceived notion of
 "continuum drag".  It was Delivered Power that determined actual velocity
 according to the 3rd-order Cochrane function.  As the phenomena was still too
 poorly understood for mathematical description, progressive increases in
 power generation capability had to be matched empirically with increases in
 Delivered Power via actual flight testing, and the term Warp Factor continued
 to refer to Generated Power.
 The Dilithium breakthru made it possible to generate unprecedented
 multiples of threshold power, and led to the Federation's investment in the
 Constitution class vessels.  Able to safely generate and sustain Warp 8
 power, these ships found the drag/drain worsening rapidly at the higher
 levels.
 It was the USS Enterprise, under Christopher Pike, that first challenged
 the "Warp Barrier".  After three month's total overhaul at the Terran Orbital
 Shipyards personally supervised at every stage by Montgomery Scott, the ship
 went on speed runs pushing her anti-matter reactors as high as Warp 13 for a
 few seconds at a time.  The resulting measurements at last permitted Scott to
 define the continuum drag equation:
 
 tan(A)
 CDF = G - ------------------------------------ + 10
 (G-S) + (tan^2(A)+((G-S)^2)-1)^(1/2)
 
 and thus
 
 D = G - CDF
 
 where D = Delivered Power; G = Generated Power; CDF = Continuum Drag
 Factor; A = 5.1050881 radians; and S = 9.8658770244 (Scott's constant).  The
 corrected table of Warp speeds is therefore:
 
 Generated         Delivered      Warp Speed
 Power             Power           x C
 
 1              1.00000            1.31
 2              1.98354           13.91
 3              2.96260           65.98
 4              3.93509          230.94
 5              4.89755          696.42
 6              5.84370         1926.80
 7              6.76140         4999.38
 8              7.62571        12075.26
 9              8.38615        26048.20
 10              8.96633        46707.91
 11              9.33067        67348.90
 12              9.53548        82717.85
 13              9.65322        93087.64
 14              9.72615       100151.85
 15              9.77477       105155.01
 
 Old Warp          New Warp
 
 A graph of Scott's equation plotting Generated Power as X against
 Delivered Power as Y, shows that at threshold power (Scott's equation and the
 3rd-order Cochrane's function are not applicable below this point) X = Y = 1,
 and the graph line proceeds at an almost 45 degree angle assuming equal
 scales.  (This graph is available as WARP10.RLE in DL2 for those with IBM PCs
 or compatibles.)
 But as Generated Power exceeds 8 times threshold level, Delivered Power
 deviates ever more significantly and the graph curves sharply to the right.
 The curve is half of a hyperbola, rotated by angle A, with the significant
 asymptote line represented by the equation Y = 10, so that while the
 Generated Power may go arbitrarily high, the Delivered Power will only
 approach ever more closely but never equal 10.  The speed value for Warp 10
 from the uncorrected chart, 131792.39 times the speed of light, is the
 theoretical limit of the Tertiary warp effect, and can only be approached,
 never equaled or exceeded.  This is also the velocity of such warp continuum
 energy transmission phenomena as sub-space radio and the standard phaser
 effect.  (The complete hyperbola is graphed in WARP_X.RLE, also in DL2.)
 By the time of ST:TNG, it had become standard practice to quote Warp
 factors in terms of Delivered, rather than Generated, power.  This explains
 the apparent discrepancy between the eras.  Overall Generated Power
 capabilities are still crucial to military vessels, as even a few dozen extra
 C's may mean the difference between success and failure when outrunning or
 persuing an opponent.  Here then is the standard warp factor scale used in the
 24th century:
 
 Delivered      Generated         Tertiary
 Power          Power               Warp
 
 1         1.0000000000           1.31
 2         2.0167653720          14.33
 3         3.0383208502          69.51
 4         4.0670614879         249.59
 5         5.1072983806         779.48
 6         6.1676537197        2270.57
 7         7.2682459514        6384.80
 7.5         7.8487197368       10628.50
 8         8.4694304149       17639.75
 8.2         8.7364919027       21588.78
 8.4         9.0203187626       26414.32
 8.6         9.3280961537       32310.48
 8.8         9.6717993420       39514.34
 9        10.0729838055       48315.50
 9.1        10.3071067812       53422.73
 9.2        10.5747605008       59067.65
 9.3        10.8903152831       65306.85
 9.4        11.2777216596       72202.80
 9.5        11.7800905867       79824.61
 9.6        12.4836439773       88248.61
 9.7        13.5895662949       97559.17
 9.8        15.7014109302      107849.55
 9.9        21.8369448362      119222.79
 10          INFINITE         131792.79
 
 New Warp       Old Warp        Velocity x C
 
 To calculate the Generated Power corresponding to a given Delivered
 Power level, use the formula:
 
 ((D-10)^2*(tan(A)^2-1)-tan(A)^2
 G = S - ---------------------------------
 2*(D-10)*tan(A))
 
 An interesting aspect of the 3rd-order Cochrane function is that Warp 1
 is not C but 1.31 x C.  Taking the reciprocal of this number, 0.763, gives
 what is known as threshold velocity.  Under fractional warp power, a starship
 "accelerates" as the power is steadily increased.  At Warp .99999 etc., the
 ship is traveling at 0.763 x C.  Transition occurs, an explosive event
 accompanied by the hauntingly beautiful phenomena known as the Chromatic
 Detonation, the optical analog of a sonic boom.  In the next micro-instant,
 the ship is on "the other side", traveling through the warp continuum at 1.31
 x C.  The ship is never observed at speeds 0.763 < V < 1.31 under normal
 conditions.
 It should be noted however, that the boundary layer of the warp field
 effect creates an envelope of 4 dimensional Einsteinian space-time within
 which the ship travels.  Therefore, all the familiar physical laws of the
 "ordinary" continuum still apply within the envelope.  From the outside, it
 appears as though a space-time anomaly were manifested sequentially along a
 linear path.  Fleeting, multiple images of the vessel in the center of the
 anomaly are created at widely spaced intervals which grow more distant at
 higher warp factors.  Light coming from within the envelope gathers at the
 boundary layer until it reaches optical crossover threshold, at which point
 it "pulses" through, thus re-entering normal space-time to project the image
 of the ship.  This effect was nicely filmed for the climactic scene in
 ST:TSFS when we see the Enterprise fleeing the detonation of the Genesis
 Device.
 External light enters the envelope via complex optical interaction with
 the warp field boundary layer.  The micro-instant lost for photons in front
 of the ship's path to cross the boundary layer causes them to appear to
 originate from directions shifted away from the line of motion in favor of
 apparent origins perpendicular to the direction of travel.  While an optical
 blind spot exists directly behind the ship along the direction of motion, due
 to the superluminal velocity involved, the tear-drop shape of the overall
 warp field minimizes the area so blanked out to a vanishingly small region.
 The overall effect is curiously symmetrical to that observed by vessels
 approaching light speed in normal space-time.  Such a vessel would see its
 3-dimensional field of view collapsed into twin circles of light in front of
 and behind the ship, with a band of darkness around its mid-section.  A
 vessel in the warp field traveling at superluminal velocities experiences a
 tunnel-like effect in which the dark region consists of circles in front of
 and behind the vessel, and its view of the universe is projected onto a
 cylindrical tube which the ship appears to travel through.
 Of course, the ship's computers correct for this effect to present an
 intuitively "normal" view upon the bridge and other viewscreens.  Windows
 facing port or starboard reveal a relatively normal view without
 sophisticated correction, others have internal holographic layers which serve
 as the functional equivalents of corrective lenses to keep the view at least
 intelligible, if not exactly accurate.
 Sometimes a foreign body, such as small pieces of asteroidal rock or
 chunks of cometary ice are pulled into the forming continuum envelope as a
 starship achieves transition.  Usually this is a harmless occurence, unless
 the "dragger" is massive enough to damage the hull if it should collide with
 the vessel.  If so, the ship will usually power down below threshold to
 release the object, otherwise it can remain within the influence of the warp
 field effect and go along for the ride to the starship's scheduled
 destination.  An unusually extreme instance of this effect occurs in ST:TMP
 when the old Enterprise, bucking wildly from her imbalanced engines, pulled a
 whole asteroid into the warp envelope formed around herself, and was forced
 to pulverize it with a photon torpedo.
 Old space junk from various inhabited systems often gets distributed
 about the galaxy in this fashion, centuries in orbit about their star of
 origin affording plenty of time for a chance encounter with a transitioning
 starship.  Some of places identifiable objects ultimately turn up can be
 downright humorous.  Items too small to possibly damage a vessel thru its
 deflector shield are usually ignored, especially when they have no possible
 salvage value.
 An example would be the cryonics satellite found just prior to the
 NCC-1701-D's recent visit to the Neutral Zone which originally WAS orbiting
 Sol, minding its own business for centuries.  People in the future tend to
 leave space junk that old alone, the objects most popular as tourist sights
 actually being protected with "landmark" status.  A sleeper ship such as
 Khan's would certainly have been detected, but the cryonauts registered NO
 life signs at all, so no one ever knew what was in this craft.  Eventually, a
 starship pulled it into its envelope and carried it thousands of light years
 out to the vicinity of the starbase Enterprise was visiting for Captain
 Picard's conference with StarFleet authorities regarding the apparent loss of
 stations near the Neutral Zone.
 This is also now considered the most probable explanation for the early
 1990's Voyager 6 probe having reached a black hole capable of sending it to
 the "machine" planet, as various research ships have made many voyages
 directly from the Sol system to known black holes since warp drive was first
 employed.  Its return to the Sol system as "V'ger" prompted some talk
 off a system wide clean up of old hardware, but nothing ever came of it.
 
 The relativistic time dilation experienced at Tertiary threshold
 velocity is such that time passes at 64.6% per cent, or roughly 2/3's,
 the "normal" rate of objects "at rest".  This time dilation factor goes
 along with the ship as the warp effect envelope separates from normal
 space/time in crossing over the threshold, and remains stable
 thereafter, so that all the time spent under way at superluminal
 velocities is discounted by 1/3 for those on the vessel vs.  those
 staying behind.  The effect is rather conveinient for starship crews, as
 it effectively cuts by 1/3 the travel time between stop-overs, and since
 all Tertiary warp vessels experience it, there is no disadvantage in
 reaction time against opponents.
 There are social aspects to the cumulative effect of a lifetime career
 devoted to star travel, in that one's age starts falling behind that of
 friends, family, and above all spouse's left behind.  In the 2nd, 3rd, and
 4th feature films, we see James Kirk wearing four bars and three dots on his
 sleeve, indicating 23 years service in StarFleet.  Yet his birthday
 depression in ST:TWOK and the presence of the fully grown David Marcus all
 point towards a 50th birthday.  Assuming Kirk graduated the Academy at the
 normal age of 22, adding 23 years leaves a 5 year gap.  The gap is simply the
 cumulative effect of the time he's spent cruising at warp speed.  For married
 personnel, this "age gaping" becomes a serious problem over a lifetime, and
 was a major factor in StarFleet's decision to allow families to go along on
 its latest vessels of the ST:TNG era.
 A very important aspect of this effect derives from the behavior of the
 threshold cross-over phenomena in the presence of intense gravitational
 fields, such as would be found near stellar bodies.  The intense warping of
 space/time already imposed upon the region of the continuum nearest the star
 causes it to become more tolerant of extreme profile skewing than normal
 space.  As a nearby ship accelerates, the threshold velocity is reached, but
 cross-over does not occur, one has to increase the degree of skew with still
 more power.  This means going nearer to lightspeed while still in the normal
 continuum, thus the time dilation factor increases.  Since the time dilation
 at cross-over remains in effect throughout the period spent in the warp
 continuum's sub-space, it is possible to retard one's own rate of time
 passage to an arbitrarily high degree to assist in making extremely long
 voyages.
 Some of the early Federation exploration ships, such as the famous USS
 Horizon, used this sort of maneuver on occasion, but more often avoided it
 due to the detrimental effect upon shipboard reaction time it causes.
 Merchant vessels sometimes tried it, but the extreme danger of maneuvering so
 close to a star led first to uninsurability and finally to outright
 regulatory prohibitions against the practice.  Ships full of colonists almost
 always housed them in sleeper chambers, an old and proven technology dating
 as far back as the late 20th century, leaving only the crew awake.
 One of the greatest scientific discoveries made by the original
 NCC-1701 Enterprise was that if a ship went EXTREMELY close to an object
 of stellar mass while in the normal continuum, then poured on maximum
 power to force its way to threshold before putting significant distance
 between itself and the gravity field of the celestial body in question,
 then the effective threshold velocity could actually be slightly above
 lightspeed, and the associated time dilation not only extremely large
 but NEGATIVE.  This is the essence of time travel under what has become
 known as the breakaway maneuver.
 The class of phenomena known as "time travel" are extremely complex
 and remain poorly understood.  Most recorded incidents have involved
 multiple effects which, in the absence of a fully developed theory of
 time, are often difficult to untangle for separate description and
 analysis.  The Enterprise's unintentional journey to the Terra of the
 late 1960's began with an accidental encounter with an uncharted black
 hole.  The unusual properties of this particular hole had attracted
 their attention, resulting in the Enterprise making a low warp speed
 sensor pass.  The anomalous readings prevented them from realizing the
 nature of this object until it was too late.  The hole's intense
 distortion of the continuum pulled the Enterprise out of warp, where the
 ship was in iminent danger of being sucked into the hole itself.
 On Kirk's orders, Sulu applied full emergency power in a desperate
 attempt to fight their way back to threshold so as to to re-enter the
 warp continuum, but even as the mighty starship trembled under the
 effort, the threshold power level was moving higher and higher as they
 neared the event horizon.  With seconds left before the end, Mr.  Scott
 in engineering surmised the nature of their situation.  Knowing the ship
 could never make the rising tertiary warp threshold in time, he engaged
 the emergency circuit breakers to take the tertiary booster coils
 offline, and diverted 100% of the reactor output into what was now a
 lower threshold secondary warp field system.  The collapse of the
 tertiary field into a secondary one "collided" with the rapidly growing
 overall power level, kicking the ship into the warp continuum with such
 explosive force that she briefly left sub-space itself on a kind of
 "ballistic arc" OVER rather than thru the warp-space she would normally
 traverse.
 It would take Spock many weeks of theoretical study and analysis
 before he would devise a tentative explanation for their seemingly
 miraculous appearance within the Terran atmosphere.  Ultimately, his
 explanation for their movement thru space as well as time rested upon
 two major points.
 First, time travel does not permit violation of the conservation of
 mass law.  One cannot simply send 200,000 metric tons of starship back
 in time to coexist with an "earlier" copy of the same 200,000 tons of
 matter without in some way compensating for the effect such functional
 duplication of mass will have on the overall gravitational process of
 the cosmos.
 Second, in this particular incident the mode of compensation took
 the form of an exchange or displacement of the 20th century matter that
 would one day be the Enterprise and her crew, this material swapping out
 of the normal plane of existance to reside in the hyper-continuum the
 ship had traversed to reach its destination.  Therefore, in a manner
 related to the phenomena of "symmetry breaking", the cosmos "selected"
 as the ship's re-entry point a location determined by the whereabouts at
 that time of the raw materials which would one day be the Enterprise and
 her crew.
 As most of this material would be found on Terra in the 1960's, that
 is where the ship materialized.  Fortunately, not quite all of the
 material constituting the Enterprise was of Terrestrial origin, or the
 ship would appeared at the center of the Earth instead of 5 miles above
 its surface.  That it wasn't 5 miles below the surface instead was
 simply good luck as to the total net effect of the mass-origin location
 factors.  When the Enterprise returned to its proper place in time, the
 older version of her material constituents resumed their proper place in
 the continuum as well.
 Later studies of the "breakaway maneuver" and its associated
 parameters revealed that had this early incident not involved such
 extreme conditions, the time traveling starship would have remained
 "linked" to the net gravitational influence of the star used as the
 initiator mass.  This would have caused the celestial body itself to
 assume the role of adjusting its own impact on the expansion of the
 universe to compensate for sending a vessel back in time, and would
 permit such voyages thru time while retaining the ability to target
 spatial destinations as well.  This type of controled temporal
 translation was successfully demonstrated by the Enterprise via Sol
 during the mission Kirk's log describes as "Assignment:  Earth", and
 was later employed from a captured Klingon cruiser to solve the
 "Whalesinger" crisis.
 Given the operational parameters of starship reactor systems, the
 time it takes to build up power applied to generating the warp field
 effect normally requires an initiator mass the size of a star or greater
 to perform the breakaway maneuver.  A planetary mass is just too small
 under most circumstances as the vessel will have already moved too far
 from the center of its gravitational field before attaining threshold
 power where the time dilation effects are manifested.  This does not
 mean it isn't possible to use a planetary mass as the initiator, only
 that the ship in question would have to bring up its power output in an
 incredibly rapid surge to do so.  The only known means of doing this is
 the all but suicidal technique of deliberate implosion to "cold-start"
 completely shut down power systems.  Only one ship, NCC-1701, is known
 to have ever survived this procedure.  Historians remained baffled as to
 why the crew dubbed the gambit an "Irishman's Chance".
 Were you to travel back in time without triggering some form of
 gravitational impact compensation for your mass, the continuum would
 soon destroy you via an effect strikingly similar to the manner in which
 a living creature's immune system destroys that which does not belong.
 The unfortunate time traveler would experience progressive
 disintegration as the particles of his/her body are randomly pushed back
 to their own correct time.
 An advanced form of such compensation was an integral part of the
 Atavachron, which functioned by actually forcing open "portals" between
 times.  As Kirk, Spock, and McCoy went through the portal but bypassed
 the compensation stage, they were in grave danger and had but little
 time to return.  Sarabeth could not return with them unless they could
 have learned to use the machine to compensate for her entry into their
 era, but alas there was no time for that before the star in that system
 went nova.
 
 Just as the 3rd-order Cochrane function is known as Tertiary Warp, the
 1st and 2nd orders represent Primary, and Secondary Warp.  Primary Warp is
 the function consisting of the sum of the infinite series begining with X
 plus (X^2)/2 plus (X^3)/6 etc.  As with the 3rd-order series, it may be
 calculated with the equivalent formula (e^W)-1.  This was the first type of
 warp field effect propulsion system developed, and it is still in use on
 later vessels as the Impulse Drive sub-system.
 When Secondary Warp drive systems were developed, governed by the
 2nd-order Cochrane function consisting of the sum of the infinite series
 begining with X^2 + (X^3)/3 +(X^4)/12 etc., equivalent formula:
 2*((e^W)-(W+1)), it was learned that they, and all higher order warp fields,
 were dangerously unstable at low fractions of threshold power.  This forced
 the retention of some form of Primary warp drive, though it need not handle
 enough power to go superluminal.
 All warp field effects are created via the use of superconducting
 Cochrane coils, which are wound according to the complex topological patterns
 defined by Impulsor Calculus, the branch of mathematics developed by Zephram
 Cochrane to express the new kinematics and mechanics resulting from his
 successful unification of gravity with the electro-strong-weak force of
 quantum physics.  As this essay is intended for a 20th century audience,
 ethical constraints place severe limits on the range of comments that can be
 made on this subject, but the inference should be obvious that if theoretical
 physics has mastered the unification of the primal forces of nature, it
 becomes possible to use a force easily generated and controled, such as
 electromagnetism, to manipulate phenomena normally governed by another force,
 such as gravity.
 Cochrane's mechanics superceded Einstein's, as his in its time
 supplanted Newton's.  Each is "true" or at least acceptably valid,
 within its range, and may be thought of as a special case approximation
 of its successor, which is itself regarded as a superset of its
 predecessor.  The following clues to Cochrane's accomplishment,
 paraphrased from the preface to his own textbook, are deemed safe for
 20th century humans.
 The first is that while current attempts to build ever larger particle
 accelerators will lead to the unification of the strong nuclear force with
 the electro-weak force, this approach will not be successful with gravity.
 The reason is that while accelerators of sufficient power approximate the
 fantastic extremes of temperature and pressure found during the era
 immediately following the Big Bang, it was not these aspects of the early
 universe but rather the extreme curvature of space-time then in force which
 wedded gravity to the other forces.  As space-time expanded, or flattened,
 gravity was the first force to de-couple from the others.
 The second clue is that while Newton's mechanics were based upon the
 Euclidean model of geometry, and Einstein's was grounded in 19th century
 alternatives such as that of Riemann, Cochrane found the mathematical tools
 he needed to join the probability functions of quantum physics to the
 structures defined by distortions of space-time in the "strange attractors"
 of Fractal Geometry's framework for the study of "chaos".
 The warp effect itself derives from Cochrane's advanced concepts of
 gravitation under which the interaction between the mass of a physical body
 and the surrounding space/time matrix defines a complex mathematical field
 known as a continuum profile.  On a purely theoretical level, Cochrane was
 able to establish a new understanding of the term velocity by demonstrating
 an intriguing difference in the continuum profiles of moving objects versus
 those stationary relative to the observer.  All objects having mass distort
 the space/time continuum around them, but when an object is in motion
 relative to the observer, the pattern of the this distortion, known as the
 continuum profile, becomes skewed along the direction of travel.
 Space/time is not infinitely malleable, it takes a minute but finite
 interval for gravitational distortions to be fully manifested upon newly
 encountered regions.  Because of this propagation-time factor, the region of
 space/time in front of a moving object at a given instant is not as distorted
 as it would be had the object in question been excerting its gravitational
 influence on it for an arbitrarily long period, and the region behind the
 traveling body shows excess distortion because of the time it takes to flatten
 back to its undisturbed state.  The concept of relative motion remains in
 force, for the skewing of the continuum profiles of all objects in the
 universe is measured from the vantage point of the observer's own comparably
 skewed line of travel.  In measuring the velocity relative to himself, the
 observer is actually noting the degree of continuum profile skewing relative
 to his own, and an inertial frame of reference becomes one with a constant
 degree of skew.
 In astrophysics, this effect is largely muted by the ability of
 space/time to "remember" repeated transits, so that all cyclic motions, such
 as the orbits of planets, literally "groove" their paths into the very fabric
 of the continuum, diminishing the skewing effect to almost vanishing levels.
 Also, such circular motions involve the interaction of mutually influencing
 bodies, so that each experiences far more change in the direction of its
 skewing factor than in its absolute magnitude.
 But for non-cyclic motions, such as that of spacecraft executing huge
 linear translations thru the continuum, the effect is sufficiently pronounced
 to impact observations made from onboard instruments.  Generations after
 Cochrane, the ability of the space/time continuum to store such
 information-laden "memories" would be used by Dr.  Carol Marcus to establish
 the theoretical basis for the long suspected existence of morphogenetic
 fields, and would lead her to attempt the exploitation of this phenomena via
 the "Genesis" technology.
 In creating his unified field theory, Cochrane opened the door to
 full-scale interaction/exchange between the primal forces of nature.  Using
 the analytic tools of his carefully derived Impulsor Calculus, he has able to
 map out complex yet stable forms of interwoven electro-magnetic fields which
 would cross "the line" by manifesting part of their effect in the form of
 gravitational phenomena.  He was then able to follow the conceptual trail
 back to the actual design and contruction of field generating coils that
 could transform his theories into useful technology.  In his first great
 practicle success, he proved that if his coil systems were used to
 reconfigure the continuum profile of a "stationary" object so that it
 acquired the relative "skew" of a moving one, it moved accordingly.
 This led first to the developement of the long wished-for "jetless" space
 drive, ultimately called "Impulse drive", in which designers no longer needed
 to bother about reaction mass carried onboard only to serve as kinetic
 exhaust.  Later studies revealed that the application of sufficient power to
 the skewing field would produce a degree of skew effect so highly pronounced
 as to be insupportable by the familiar Einsteinian continuum.  Attaining this
 "threshold" level would so stress the ordinary continuum that a vessel and its
 surrounding field envelope would literally be ejected into a higher order
 continuum in which the speed of light was no longer relevant as a limiting
 factor.  Cochrane himself visualized our familiar continuum as "floating"
 above the larger realm, and so described the transition process as "dropping
 into sub-space" rather than apply an upward linguistic bias and the overused
 "hyperspace".
 A gentle, private, and in some respects almost old-fashioned man,
 Cochrane lived far enough into his twilight years to see his work send
 humanity to the stars, before he mysteriously vanished.  Some say that the
 warp-driven space yacht presented to him by the greatful governments of
 several worlds disappeared at the same time, fueling speculation that he
 headed into unknown space on some final adventure.  While historians argue
 over his ultimate fate, none dispute the enormity of his contributions,
 without which the very founding of the Federation could never have occurred.
 
 Just as the 20th century's mastery of undreamed of natural forces such as
 electricity produces technological wonders inconceivable to 17th century
 minds, so did Cochrane's breakthru set the stage for a vast family of related
 discoveries and devices that seem almost magical to residents of our time.
 In the decades following the construction of the first "impulsor drives",
 further experimentation and theoretical studies led to totally different,
 often unexpected, applications of the basic Cochrane coil system.  The coil
 itself would become as basic a concept to an entire branch of technology as
 the "circuit" is to the field of electrical engineering.
 Physicist Alicia Chalmbers interwove two coils, one wound clockwise, the
 other anti-clockwise, and sent twin currents thru them in opposite
 directions.  The "Chalmbers" coil did not move, as its external effect upon
 the continuum was balanced between opposite and equal influences, but within
 the dual-coil itself a profound disruption of space/time took place.  Wave
 like patterns of variation in the "topological gradient" or distortability of
 space/time, went out equally in all directions.  A second Chalmbers coil,
 though unenergized, reacted to the distortion pattern by converting part of
 its energy content back into electricity.
 Of course, modulations in the current flow to the first Chalmbers coil
 were echoed analog fashion in the current output of the second "receiving"
 coil, giving birth to sub-space radio.  The effect propagates at the
 theoretical limit of the warp effect, Warp 10, the actual speed depending on
 whether the Chalmbers coils are of the Primary, Secondary, or Tertiary
 variety.  All StarFleet, and virtually all modern civilian vessels, use
 Tertiary Chalmbers systems, allowing communications at 131792.79 x C.
 Passive listening for natural occurences of this phenomena, and the active
 use of a form of sub-space radio in "radar" mode, constitute much of the
 sensor technology of Starships.
 Another variation of the basic Cochrane device bends the coil away from
 its "barber-pole" configuration, to double back on itself full circle, in
 effect coiling the coil in a single loop.  The result is an artificial
 gravity field projected perpendicular to the plane of the loop, in either
 pull or push mode depending on the orientation of the windings and/or the
 direction of current flow.  Within its housing, the loop coil is physically
 anchored or it would simply spin in a warp driven circle rather than impart
 its effect to the gravity field.  Such units are always paired so that the
 torque from each cancels the other rather than be imparted to the vessel via
 the structural elements holding them in place.
 Other variants of the Cochrane coil take the form of conical shaped pairs
 of coils nested within each other facing in opposite directions.  The conical
 shape causes the warp field's skewing effect to be projected away from the
 coil system rather than centered upon it.  By using the two coils in tandem,
 one can induce any desired combination of push or pull force up to the
 system's operational limits on a distant object, moving it arbitrarily close
 to the starship's hull and holding it there.  Known as a tractor beam, this
 piece of equipment is indispensable for modern spacecraft operations, without
 it sleek warp-driven starships would be reduced to reliance upon primitive
 manipulator arms such as the one found on the 1980's space shuttle.  When
 holding a derelict vessel via tractor beam, it is possible to apply the the
 repulsive force against selected portions of the outer hull, concentrating
 the attractive force thru the vehicles' center, so as to not only retrieve
 and stabilize it, but provide artificial gravity as well for the comfort of
 boarding parties.
 In man's first experience with interstellar combat, the technological
 level of the participants had the vessels of both sides drop into sub-light
 speeds to maneuver against each other in a tight volume of laser crossfired
 space.  These primitive battles were analogous to the way in which late 20th
 century fighter planes would reach a combat zone via supersonic travel, then
 go subsonic for the actual dogfight.  The advantages of a weapon that could
 unleash its effect at warp speed were so obvious that an all out technology
 race to build such a device began even before the first Romulan War was over.
 Ultra high velocity missiles carrying powerful matter/anti-matter
 warheads were already in use.  As the M/A anhilation produces a shower of
 photons in the extremely high energy gamma ray portion of the spectrum, these
 missiles were dubbed photon mines.  Though their highly developed fusion
 thrusters could accelerate them at hundreds of G's, they were still so slow
 compared to even the sublight capabilties of impulse driven starships that
 one had to use them in the manner of depth charges, simply deploying them in
 the expected path of the enemy ship and hoping for the best.  Attempts to
 replace the fusion thruster with a warp engine enjoyed some success against
 vehicles moving at sublight speeds, but against vessels traveling at warp
 speeds what was needed was a weapon that could travel substantially faster
 than any ship.
 The answer was ultimately inspired by the ancient submarine torpedo,
 which used steam power pumped into the torpedo by the submarine rather
 generated onboard the weapon itself.  The modern analog of the torpedo tube
 emerged as an inside out warp engine coil which generated its field within
 its own interior and imparted an enormous skewing effect on any object placed
 inside.  The specially designed warhead pod would zip out of the tube at
 extremely high warp speeds, having an unprecendented degree of skew, but free
 of the mass of any onboard warp field generating equipment.  Though the
 warhead pod is designed to retain its imparted skew as long as possible, it
 does begin to decay immediately after leaving the tube.  As this takes at
 least several minutes, the effective range is quite adequate for the tactical
 role these weapons play.  Note that these devices have almost no steering,
 only a slight course correction
 The parallel to ancient submarine weapons was so close that the term "photon
 torpedo" became permanently attached to these deadly implements of celestial
 combat, which in the ST:TNG era are capable of as much as 10 to 15 minutes
 travel at speeds approaching warp 9.9.
 
 Early experiments with Dilithium crystals found that two such crystals, a
 mirror, a semi-reflector, and a light source made a marvelously efficient
 laser, as Spock once demonstrated in escaping from Gestapo headquarters on
 the planet Ekos.  When Science Officer Bruno Wilhelm placed a dilithium laser
 setup inside a Chalmbers coil, the crystals synchronized so as to overlap the
 coinciding lightwaves exactly out of "phase" making the light energy
 effectively vanish from our continuum, only to reimerge as a uni-directional
 highly intense disruption of the space/time continuum now known as the
 "phaser effect".  Such synchronization of the crystals required a
 super-luminal transfer of coordinating influences, and so was only possible
 in the context of a coil-induced sub-space environment.  Within the coil, one
 can reasonably construe the laser as being "in" sub-space.
 When fully powered, the phaser effect travels at the Warp 10 limit for
 the type of Chalmbers coil used, be it Primary, Secondary, or Tertiary.
 Naturally, StarFleet vessels are armed only with Tertiary phasers, anything
 less would produce a "beam" literally too slow to catch a Tertiary warp
 starship with Dilithium focused anti-matter reactors.
 However, hand phasers don't have access to quite enough power to energize
 the coil component to its equivalent threshold power level.  The result is
 that the phaser beam produced travels at a speed dependent upon the power
 level applied to the coil.  Whereas a beam emitted from a coil at threshold
 power would always move at Warp 10, with additional coil power just boosting
 the intensity or striking power of the beam, at just below threshold power
 the beam's speed is the reciprocal of Warp 10.  This is a mere 7.58766 x
 10^(-6) x C, or approximately 7300 feet per second from a Tertiary coil,
 therefore hand phasers use Primary coils so that the phaser effect
 propagatation velocity is proportional to the reciprocal of the Primary warp
 field's Warp 10 limit of 22025.47 x C.  The reciprocal value is therefore
 approxiamately 8.45 miles per second.  At still less coil power, the speed
 diminishes in direct proportion to the fraction of threshold power applied to
 the coil.  Operational maximums for ST:TNG hand phasers take their coils to
 about 1/3 of threshold velocity, so that the weapons full power effect moves
 at roughly 2.82 miles per second.
 One can vary the proportion of coil vs.  initiating light energy levels
 only so far without overloading the hand phaser, causing burnout or even
 detonation.  Thus to moderate the phaser effect down to stun levels, the beam
 in some models of hand phaser may travel as slowly as 200 or 300 feet per
 second.  We've seen this effect quite clearly when Kirk once fired his phaser
 set for stun at the metabolically accelerated Deela of Scalos, who simply
 stepped out of the way.  Hand phaser on stun is definitely a close quarters
 only weapon, where speed is not significant.
 Unlike sub-space "radio", which simply attenuates under an inverse square
 law, phaser beams have a much shorter range due their propensity to "decay"
 by losing their energy to the creation of visible spectrum photo
 their path of travel.  This is what the observer sees, not the phaser beam
 itself.  The actual phaser effect is one of micro-range random space/time
 fluctuations in the topological gradient of the space encountered, imparting
 warp impulses to the atoms encountered.  The effect tends to spread and
 propagate thru solid matter, so that material objects are likely to
 distribute the effect throughout their particularly shaped volumes.
 At high power, the effect is so severe that all molecular bonds are
 snapped, and all of the particles are "impulsed" in random directions.  What
 had been a solid object becomes an expanding cloud of particles moving fast
 enough to penetrate other solid matter to an enormous extent.  A body so
 "disintegrated" on a ship would pass right thru the hull like a burst of
 gamma rays, but because the particles are traveling via impulse rather than
 momentum, their behavior apes that of neutrinos in that they do almost no
 damage to the matter they pass thru.
 Lower power simply streches the molecular bonds without breaking them,
 their rebounding motions translating into simple heat.  In this manner, a
 hand phaser may be used to heat rocks for warmth, cook food, or even act as a
 very precise cutting torch.  At the lowest useful power, the jolting of
 molecules is too slight to really impact inanimate matter, but does tend to
 produce neurological shock as large numbers of synapses have their firing
 threshold randomly raised or lowered.  The vast number of additional versus
 inhibited synaptic firings causes a biological equivalent of "systems crash"
 leading to unconsciousness, as the nervous system becomes hopelessly confused
 and overloaded by spurious signals.  As no actual tissue damage is sustained,
 the nervous system "reboots" itself eventually.  Somewhat higher power can do
 permanent, even lethal damage to the nervous system however, and can cause a
 seizure-like muscular convulsion.  This minimally lethal effect is not unlike
 electric shock.
 
 To residents of the 20th century, the transporter is perhaps a more
 incredible application of Cochrane's Unified Field Theory than superluminal
 travel, since the later affords no real Terrestrial gauge for appreciating
 the effect, whereas the wonder of instantaneously materializing elsewhere has
 been part and parcel of Earth's mythology/magic belief systems for millenia.
 Building on the ability of the "looped coil" to project gravitational
 fields, experimenters eventually learned to handle gravity waves in ways that
 parallel optical technology's capabilities with light waves.  Ultimately,
 command of these techniques was sufficient to produce a gravitational wave
 "hologram" in which the system literally captured the continuum profile of an
 object down to the minutest detail of atomic constituents and molecular
 bondings in the intersection between its stationary "reference beam" and the
 rotating "scanning beam".  Sophisticated split beam techiniques permitted the
 "projection" of a second "continuum profile image", which, depending on the
 operational limits of the equipment, could be located at an arbitrarily
 large distance and direction from the source.  These experiments were
 originally conceived in pursuit of improved medical technology following the
 progression of X-rays, ultrasound, nuclear magnetic resonance, and positron
 emmision tomography, with the result enabling Dr. Crusher to obtain a clear
 view of the parasite creature embedded in Admiral Quinn during the
 "Conspiracy" period.
 The transporter breakthru grew out of experiments attempting to
 manipulate matter via alterations of the continuum profile associated
 with an object.  If a continuum profile projection were maintained long
 enough, it began to fill itself in with atoms picked up from the
 environment.  Eventually, it would recreate the original, though in the
 meantime, if sufficient power was used to intensify the projection, this
 profile construct could behave like the original, even appearing to be
 solid matter, as long it remained within range of the projection radius.
 At the same time, it was shown that changes in the profile of the
 original were reflected in the original object as well in the
 projection, establishing the real-time linkage between the two.  Early
 attempts at matter manipulation were usually destructive, not until the
 early 24th century would the raw computer power be available for such
 things as the holodeck, where the projection could be based on computer
 simulations rather than real life / real time models, but in these
 pioneering efforts, the ability to project a profile back on its own
 source object, while maintaining an independent second projection
 elsewhere, was developed.
 Dr.  Janet Hester of the Deneva Research Station first conceived the idea
 that if one reversed the "topological polarity" of the image projected back
 upon the source, in effect FLATTENING the impression it made in space/time,
 while simultaneously boosting the gravitational intensity, and thus the DEPTH
 of the spatially projected image, one could create a situation in which the
 probability of finding any given constituent of the source object at the
 original location could be reduced to zero, even as the probability of
 finding it at the projection's location went up to unity.  Every component of
 an object, its atoms, the chemical bonds between them, even the ongoing
 molecular processes, would cascade back and forth between the twin loci of
 probable locations, finally coming to rest at the one brought to unity.  Of
 all the marvels that have sprung from Zephram Cochrane's insights, none more
 clearly demonstrate his success at unifying gravitational space/time
 continuum phenomena with quantum mechanical probability functions.
 It would take another four decades of dedicated experiment and study
 before Science Officer Winston of the USS Moscow became the first human to
 transport across to the USS Tehran.  Still more work was required before the
 ability of the tranporter to project a "virtual" yet functional copy of the
 active components of the scanning and projection processes to envelope the
 retrieval site would eliminate the need for physical hardware at both ends of
 the transport linkage, and theb to learn to bend the projection around the
 surfaces of planets using the natural gravitational field so that transport
 could be free of line-of-sight restraints.  The depth of dense planetary
 matter the transporter can penetrate is still limited, but the often
 life-saving speed and conveinience of transport in general has proved well
 worth the time, cost, and often sacrifice it took to perfect.
 
 The Secondary Warp field effect was originally achieved by winding a
 second-stage "booster" coil around a specially designed Primary coil.  The
 early versions of this system would energize the Primary coil first to
 navigate at low percentages of threshold power.  Once clear of stellar and
 planetary gravitational fields, they would engage the booster coil
 reconfiguring their warp field into the 2nd order type.  When this was
 accomplished, power would be steadily increased until the threshold level was
 attained and transition to the warp continuum occured.  The Primary and the
 booster together constitute the Secondary coil.  Should the booster fail
 under operational stress, a fairly common occurence in the early days, the
 Primary alone could be used and could operate above its threshold level to
 take the ship to superluminal velocities.
 While later vessels retained the above system layout, experience proved
 it far more efficient to energize the whole Secondary coil system as a single
 circuit, and to navigate at very low power and speeds with an independent
 miniature Primary system.  This became known as the Impulse Drive.  As it was
 intended only for low speed operations, this system would not normally be
 capable of handling the power load it would require to bring the vessel past
 the threshold point.  However, engineers took advantage of this dual
 propulsion system to split the vessel itself, letting each major sub-division
 of the hull house one of the systems.  It became customary to place the major
 living quarters in the hull with the smaller Impulse Drive, both to better
 shield the crew from the higher radiation levels the more powerful Secondary
 system created, and also with the idea of better accomodating the entire crew
 should "coil burnout" force the abandonment of the other hull.
 The terminology of vessel design adopted the convention of referring to
 the hull housing the Secondary coil system as the Secondary Hull, and
 the other housing the Primary coil only Impulse Drive as the Primary Hull.
 Tertiary drive systems simply wound yet another type of booster coil around
 the Primary and Secondary stages nested inside it, but as there were still
 only two drive systems and two main hull sections, the one with the large
 engine system continued to be called the Secondary Hull.
 In the event of separation, the Primary Hull's Impulse Drive, freed of
 the weight of the entire Secondary Hull and the even more massive main drive
 engine nacelles, is usually large enough for superluminal propulsion.  This
 has been shown quite clearly in ST:TNG during the initial encounter with Q,
 when the Primary Hull found its way to Farpoint after the entire ship spent
 some 10 minutes pushing itself to its operational limits while going in
 exactly the opposite direction.  It is equally well implied by Geordi's
 instructions to Engineer Logan to take the Primary Hull to a Starbase if
 unable to re-establish contact with him after performing the saucer-sep
 manuevar in the "Arsenal of Freedom" incident.
 The first three orders of warp field phenomena correspond to the first
 three "generations" of warp drive technology in the "Spaceflight Chronology".
 Logically, a "Fourth generation" designation should have waited for the
 developement of Quarternary warp, the sum of X^4 + (X^5)/5 + (X^6)/30 etc.,
 equivalent formula 24*((e^W)-((W^3)/6 + (W^2)/12 + W + 1)), but the impact of
 Dilithium on power generation, and thus overall performance, was so great
 that the "Fourth generation" label took hold for the Constitution class.  All
 orders of warp field phenomena remain subject to the Warp 10 limit on
 Delivered Power, but higher order warps produce greater velocity for the same
 Delivered Power than lower orders.  (See Appendix for tables of Primary,
 Secondary, and Quartenary Warp Factor Equivalent Velocities).
 The term "Fifth generation" is usually applied to the abortive attempt to
 harness "Trans-Warp", a misbegotten application of the Interphase phenomena
 first observed by the Enterprise NCC-1701 during the "Tholian Web" incident.
 The abandonment of this dangerous system was made doubly disappointing by the
 continued failure of Federation science to perfect a workable Quartenary warp
 drive.  The seemingly insurmountable difficulties encountered in the early
 attempts at Quarternary drive design were the prime reason for the costly
 "Trans-Warp" interlude.
 However, in the intervening decades advanced theoretical studies have led
 to vastly simpler, more reliable Tertiary drives which can be pushed, and
 above all held, far closer to the Warp 10 limit of Delivered Power than the
 original design multi-stage units.  These single stage "integrated" units
 were first used in ship's of the NCC-1701-C's Ambassador class, and marked
 the arrival of warp technology's "Sixth generation".  A highly refined and
 advanced version of this type of drive serves as the main propulsion for
 "Galaxy" class starships such as Enterprise NCC-1701-D.  Gone are the
 inefficientcies of the nested, three coil approach, advances in Impulsor
 Calculus theory and supercomputer simulation techniques having found a single
 coil equivalent.
 As the early efforts at Quarternary warp floundered on the complexities
 of a four level multi-stage approach, the success of the single stage
 "integrated" approach for Tertiary warp has scientists of ST:TNG's era once
 more confident of eventual success, and aggressively paced research programs
 are again under way in the race for the Quartenary drive.  It should be noted
 that the extra heavy warp nacelle mountings and overall structural strength
 rating of the Galaxy class design should easily permit retrofitting of
 Quarternary Warp engines when they become available.
 Montgomery Scott correctly predicted the crippling deficientcies of the
 Trans-Warp system, but was unable to dissuade StarFleet from investing in it.
 Rightly convinced that Quartenary warp would have to await improvements in
 warp theory permitting "integrated" designs, he attempted to convince
 StarFleet to allow him to challenge the Warp 10 Barrier itself.  Alas, Scott
 was never able to secure StarFleet backing for his proposal, and only a
 handful of ST:TNG era technical persons who've studied his original notes
 even know what he had in mind.
 Realizing that the "SuperWarp" scheme was far too radical for his era,
 Scott dedicated his leisure time engineering studies to the design of the
 ship he felt StarFleet should build in place of more "Excelsior" class
 vessels.  Yet this project also offered too many radical advances, as Scott
 was allowing for upgrades to integrated Tertiary or even Quartenary main
 drives in his huge dreamship.  But while the Galaxy class would ultimately be
 larger and incorporate advances beyond his wildest imaginings, even a cursory
 glance at Scott's old plans and drawings reveals the striking similarities
 that mark the true lineage of these greatest of all StarShips.  NCC-1701-D's
 operational status is the way Scott would most have wanted StarFleet
 Engineering to acknowledge its continuing debt to its greatest practitioner.
 As for the mechanics of SuperWarp, the mathematically inclined are invited
 to contemplate the significance of the other half of the hyperbola relating
 Generated to Delivered power, which most Federation scientists dismiss as a
 mere geometric curiousity.  Of course, scientists once thought that C itself
 represented an impassable barrier, yet as Spock would say, "There are always
 possibilities".
 Without giving too much away, I can offer the following clue, that the
 Constitution class USS Enterprise NCC-1701 under James Kirk, once broke
 through the Warp Barrier by accident, the result of her Captain's famous
 propensity for taking desperate gambles in otherwise hopeless situations.
 Students of warp physics correctly identifying the occassion are eligible to
 win a scholarship to StarFleet academy, which, alas, may not be used until the
 23rd century.
 
 -Leon Myerson; 72157,3432; 6/23/88
 
 APPENDIX 1 - PRIMARY WARP
 
 Generated     Delivered         Primary
 Power             Power         Warp x C
 
 1        1.00000            1.72
 2        1.98354            6.27
 3        2.96260           18.35
 4        3.93509           50.17
 5        4.89755          132.96
 6        5.84370          344.05
 7        6.76140          862.85
 8        7.62571         2049.24
 9        8.38615         4384.92
 10        8.96633         7833.82
 
 Theoretical Limit = 22025.47 x C
 
 Threshold Velocity = 0.5814 x C
 
 Time Dilation at threshold = 0.813205
 
 
 
 APPENDIX 2 - SECONDARY WARP
 
 Generated     Delivered       Secondary
 Power             Power       Warp x C
 
 1        1.00000            1.44
 2        1.98354            8.57
 3        2.96260           30.77
 4        3.93509           92.46
 5        4.89755          256.13
 6        5.84370          676.42
 7        6.76140         1712.18
 8        7.62571         4083.24
 9        8.38615         8753.06
 10        8.96633        15649.70
 
 Theoretical Limit = 44030.93 x C
 
 Threshold Velocity = 0.6944 x C
 
 Time Dilation at threshold = 0.717939
 
 
 
 APPENDIX 3 - QUARTERNARY WARP
 
 
 Delivered      Generated      Quarternary
 Power          Power               Warp
 
 1   1.0000000000           1.24
 2   2.0167653720          25.34
 3   3.0383208502         170.05
 4   4.0670614879         742.36
 5   5.1072983806        2617.92
 6   6.1676537197        8218.29
 7   7.2682459514       24167.20
 7.5   7.8487197368       40826.52
 8   8.4694304149       68510.99
 8.2   8.7364919027       84149.66
 8.4   9.0203187626      103286.47
 8.6   9.3280961537      126697.69
 8.8   9.6717993420      155331.49
 9  10.0729838055      190346.01
 9.1  10.3071067812      210676.62
 9.2  10.5747605008      233155.87
 9.3  10.8903152831      258009.95
 9.4  11.2777216596      285488.88
 9.5  11.7800905867      315868.94
 9.6  12.4836439773      349455.49
 9.7  13.5895662949      386586.00
 9.8  15.7014109302      427633.43
 9.9  21.8369448362      473009.97
 10    INFINITE         523171.18
 
 
 Theoretical Limit = 523171.18 x C
 
 Threshold Velocity = 0.8065 x C
 
 Time Dilation at threshold = 0.590200
 
 
 
 For comparison, here is a chart of Quarternary Warp Factor equivalent
 velocities keyed on the older "Generated Power" scale.
 
 Generated     Delivered     Quarternary
 Power             Power      Warp x C
 
 1        1.00000            1.24
 2        1.98354           24.41
 3        2.96260          159.92
 4        3.93509          680.00
 5        4.89755         2315.80
 6        5.84370         6908.99
 7        6.76140        18761.08
 8        7.62571        46527.25
 9        8.38615       101833.70
 10        8.96633       183948.24
 11        9.33067       266146.24
 12        9.53548       327403.32
 13        9.65322       368752.42
 14        9.72615       396927.10
 15        9.77477       416884.29
 16        9.80915       431599.84
 17        9.83463       442835.76
 18        9.85421       451667.92
 19        9.86971       458779.77
 20        9.88225       464622.34
 21        9.89262       469503.75
 22        9.94445       494688.02
 
 
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